Social Deduction
Blood on the Clocktower
Players
5–20
Duration
2–3 hours
Age
14+
Difficulty
Medium
Blood on the Clocktower is the most sophisticated social deduction game I run. If Werewolf is the foundation of the genre, Clocktower is the cathedral built on top of it.
Under the hood, it’s a complex game. As Storyteller, I track every role, manage who learns what, and make dozens of decisions that shape the game without anyone noticing. That complexity is mine to carry. For the players it’s simpler: talk to people, work out who to trust, and vote.
No prior experience is required!
What makes it different
Every player has a secret role with its own ability. Some roles give you information. Some let you act at night. Others protect, deceive or manipulate, and you won’t know which is which until the game is over.
The big one: information in this game can be false. Some roles are given wrong information as part of their character. So you can’t take what someone tells you at face value. You have to work out whether they’re telling the truth, honestly mistaken, or lying through their teeth.
Dead players can still vote. The Demon wins by surviving, and the Town wins by executing the Demon. The tension builds over the whole session in a way shorter games can’t match.
What players actually do
You talk. You share what you know (or claim to know). You listen to what other people say and notice when something doesn’t add up. You accuse people, defend yourself, make alliances, and now and then realise that the person you trusted most is the reason you’re losing.
The Storyteller (me) handles everything else: setup, handing out roles, night phases, tracking and rulings. Players never need to manage the mechanics.
Who it’s for
Blood on the Clocktower suits groups who want to get absorbed in something for an evening. You don’t need gaming experience, just a willingness to pay attention and get involved.
It works especially well for:
- Groups of friends who want more depth than a quick round of Werewolf
- Hen and stag events looking for a main activity people will talk about afterwards
- Any group of 8 or more who want a proper night of it
What I bring
- Full game facilitation as Storyteller
- All materials and role cards
- Grimoire (the Storyteller’s tracking tool)
- Running the session, including setup, night phases and a debrief
Quick Facts
Category
Social Deduction
Players
5–20
Duration
2–3 hours
Minimum Age
14+
Difficulty
Medium